Small tools for big pipelines
Fast calculators and utilities for post-production and VFX. Everything runs in your browser: no login, no install, nothing sent anywhere.
Calculators
Bitrate & file size
Codec, resolution, fps and duration → file size and recommended bitrate.
Open →Storage
GB/TB needed for X hours in ProRes, R3D, BRAW, DNxHR, EXR and more.
Open →Framerate & timecode
fps conversions, duration↔frames, drop-frame and 2:3 pulldown.
Open →Aspect ratio
Ratios, proportional resize and letterbox/pillarbox preview.
Open →Can my Mac edit this?
Chip + RAM vs codec/resolution/fps → edit natively or use proxies.
Open →Utilities
Shot naming generator
Shot/file names with VFX, episodic and commercial presets plus batch.
Open →Slate generator
Digital clapperboard with file name and a scannable QR. 100% local.
Open →EXR sequence checker
Find missing frames, inconsistent padding and outlier sizes. 100% local.
Open →Delivery spec validator
Loudness, true peak, codec and color against EBU R128, ATSC, Netflix or YouTube.
Open →LUT previewer
Apply a .cube to your image with a before/after slider. 100% local.
Open →Guides
Reference
Shutter angle ↔ speed
Angle/speed for any fps with motion-blur and flicker guidance.
Open →Pulldown & sync
Speed, pitch, sample-rate pull and drift between frame rates.
Open →Disk throughput
MB/s your drive needs and which media keep up.
Open →LTO archive
Tapes & write time by LTO generation, with 3-2-1 guidance.
Open →Codec chooser
Which codec to use by stage, priority and platform + comparison.
Open →Color & Log
Gamut, ACES IDT and Rec.709 conversion per camera Log.
Open →EDL inspector
Read CMX3600 EDL events, timecodes and clip names. 100% local.
Open →Which tool answers which question
Most of the questions that stall a post-production day are arithmetic dressed up as a crisis. These are the ones the tools above were built for, and where to start with each.
Before the shoot: will we have enough disk, and can the edit machine cope?
Start with Storage: pick the camera codec, resolution, frame rate and the number of hours you expect to record, and it returns the terabytes you need, including a copy for backup. If the answer is uncomfortable, Can my Mac edit this? tells you whether the edit suite will cut that footage natively or whether you should plan a proxy workflow from day one — a decision that is cheap before the shoot and expensive after it.
During the edit: frame rates that don't match
Mixed 23.976, 25 and 29.97 material is where drift, pulled audio and off-by-one-frame conforms come from. Framerate & timecode converts durations and timecodes between rates, including drop-frame, and Pulldown & sync shows the speed and pitch change a conversion introduces, so you know in advance whether the sound will need to be pulled.
Handing over to VFX and grading
Consistent names save more time than any plug-in. Shot naming generates names that follow common VFX, episodic and commercial conventions, the EXR sequence checker finds missing or truncated frames in a render folder before a vendor turnover goes out, and the LUT previewer lets you check a client's .cube on a still without opening a grading suite.
Delivery: does it pass?
The Delivery spec validator compares your file's loudness, true peak, codec and colour settings with EBU R128, ATSC A/85 and the published specs of the main platforms. It is a checklist, not a QC report — but it catches the rejections that are caused by a wrong preset rather than a real problem.
Where the numbers come from
Data rates are calibrated against manufacturers' published figures (Apple's ProRes white paper, for example), timecode follows the SMPTE drop-frame rules and loudness targets quote the standards themselves. Where a value is an estimate, the tool says so. The about page explains the method in detail, and if a figure disagrees with a primary source, tell us and we correct it.
Everything runs in your browser. Files you open are read locally and never uploaded, which is why you can safely use these tools on material that is under NDA.